| This
page is based on making editing NFS4 cars easier for the beginners. Its
not rocket science to do, but it does have its difficulties. Here, we'll
give our tips, and give links to make editing easier. |
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> Programs
>
Car Part Names
> Z-Modeler Rendering |
|
| What
Programs to Use |
I would
recommend Z-Modeler (www.zmodeler.com),
a great freeware program that is easy to learn and use.
JP
Racing has made some great online video tutorials about
constructing cars using this program.
Ryan T
also has also made a great Z-Modeler Guide |
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| Car
Part Names |
| Each
part on your car must have a specific name, and must be in this order. |
NAME
:HB
:OC
:HLFW
:HLRW
:HRFW
:HRRW
:OS
:OD
:OH
:ORM
:OLM
:ORB
:OLB
:OL
:OT |
DESCRIPTION
Body
Interior
Left-Front Wheel, High Detail
Left-Rear Wheel, High Detail
Right-Front Wheel, High Detail
Right-Rear Wheel, High Detail
Chrome Dress-up Parts (exhaust, etc.)
Driver mesh
Driver's Head mesh
Right Mirror
Left Mirror
Right Brake Caliper
Left Brake Caliper
Headlights
Targa Top (OPTIONAL)
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| Rendering
In Z-Modeler |
| Well
Z-Modeler isn't the best program to render in, but it can do some decent
mimick renders. Here's a quick guide how to.. |
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Firstly,
start by making a thin cube underneath the car.
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Give
the cube a grey color, and make it semi-transparent
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Then,
working with the Y axis, make a copy
of the car, and drag it underneath the cube.
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Reorient
the car underneath, and then move it so its sitting just underneath the
'floor'
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Move
the car under the floor above the floor in the parts list
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You
should now have your Z-Mod 'Render'
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[ Click
pics to enlarge]
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