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Need for Speed 4
: High Stakes / Road Challenge

This page is based on making editing NFS4 cars easier for the beginners. Its not rocket science to do, but it does have its difficulties. Here, we'll give our tips, and give links to make editing easier.
> Programs
> Car Part Names
> Z-Modeler Rendering
What Programs to Use
I would recommend Z-Modeler (www.zmodeler.com), a great freeware program that is easy to learn and use. 

JP Racing has made some great online video tutorials about constructing cars using this program.
Ryan T also has also made a great Z-Modeler Guide

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Car Part Names
Each part on your car must have a specific name, and must be in this order.
NAME
:HB
:OC
:HLFW
:HLRW
:HRFW
:HRRW
:OS
:OD
:OH
:ORM
:OLM
:ORB
:OLB
:OL
:OT
DESCRIPTION
Body
Interior
Left-Front Wheel, High Detail
Left-Rear Wheel, High Detail
Right-Front Wheel, High Detail
Right-Rear Wheel, High Detail
Chrome Dress-up Parts (exhaust, etc.)
Driver mesh
Driver's Head mesh
Right Mirror
Left Mirror
Right Brake Caliper
Left Brake Caliper
Headlights
Targa Top
(OPTIONAL)


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Rendering In Z-Modeler
Well Z-Modeler isn't the best program to render in, but it can do some decent mimick renders. Here's a quick guide how to..

zmod_rendering1.jpg (54946 bytes)

Firstly, start by making a thin cube underneath the car.

zmod_rendering2.jpg (102141 bytes)

Give the cube a grey color, and make it semi-transparent

zmod_rendering3.jpg (107447 bytes)

Then, working with the Y axis, make a copy of the car, and drag it underneath the cube.

zmod_rendering4.jpg (108192 bytes)

Reorient the car underneath, and then move it so its sitting just underneath the 'floor'

zmod_rendering5.jpg (111477 bytes)

Move the car under the floor above the floor in the parts list

zmod_rendering6.jpg (74498 bytes)

You should now have your Z-Mod 'Render'

[ Click pics to enlarge]

 

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